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Colour Out of Sierra

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Devlog

  • Retro 90s horror point and click adventure updates
    July 13, 2021 by RTWarner#horror, #adventure, #point and click, #retro
    I took a bit of a pause on this project and started it back up in early June. I've spent some time redoing things the right way, which has made iteration easier this time around. I'm using a new envir... Continue reading
  • DitherDown post process
    March 08, 2021 by RTWarner
    I decided to release the dithering and downsamping post process I'm using on github, you can check it out right here! DitherDown... Continue reading
  • Get That Good Volumetric Lighting
    February 23, 2021 by RTWarner
    1
    A fellow indie dev asked on Twitter how I got the volumetric lighting to look like this so I figured I might as well share this here as well! The first image is the global sky and fog volume settings... Continue reading
  • Environment Progress
    February 19, 2021 by RTWarner
    1
    Over the last few nights I've worked on making the house and garage fully navigable by the player. I created a generic actionlist (the Adventure Creator term for a logic node graph) that took two mark... Continue reading
  • Prototype Progress
    February 13, 2021 by RTWarner
    1
    This is a point and click adventure game prototype I've been working on for a little while, using Adventure Creator in Unity 2020.1 and HDRP. I'm starting by making the environment fully explorable be... Continue reading
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