Environment Progress


Over the last few nights I've worked on making the house and garage fully navigable by the player. I created a generic actionlist (the Adventure Creator term for a logic node graph) that took two markers, a door, and a rotation angle and applied it to all the doors in the house. Then I created all the required hotspots, triggers, markers, and cameras so that every area of interest had a way to get between it. I'm not 100% satisfied with how I currently have things set up; door and area transitions are treated like cutscenes which block cancellation, and I don't really like that. 

I've also included a screenshot of one of the monsters I purchased to incorporate into the game. After I replace the player character I'll begin working on the NPC interactions.

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