Environment Progress
Over the last few nights I've worked on making the house and garage fully navigable by the player. I created a generic actionlist (the Adventure Creator term for a logic node graph) that took two markers, a door, and a rotation angle and applied it to all the doors in the house. Then I created all the required hotspots, triggers, markers, and cameras so that every area of interest had a way to get between it. I'm not 100% satisfied with how I currently have things set up; door and area transitions are treated like cutscenes which block cancellation, and I don't really like that.
I've also included a screenshot of one of the monsters I purchased to incorporate into the game. After I replace the player character I'll begin working on the NPC interactions.
Colour Out of Sierra
A point and click prototype inspired by 90s adventure games, synthwave, and cosmic horror.
Status | Canceled |
Author | RTWarner |
Genre | Adventure |
Tags | Atmospheric, Female Protagonist, Horror, Lovecraftian Horror, Point & Click, Psychological Horror, Retro, Singleplayer, supernatural |
Languages | English |
More posts
- Retro 90s horror point and click adventure updatesJul 13, 2021
- DitherDown post processMar 08, 2021
- Get That Good Volumetric LightingFeb 23, 2021
- Prototype ProgressFeb 13, 2021
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