Ongoing Updates


Over the last few days I've made some updates to the game. I've added a healing staff to the spawn rooms to accommodate the support play style, and added healing chambers in the castles for base defenders. I've started decorating the map with props and it's coming along pretty well, but I still have more improvements to make. I'm particularly fond of the waterfall I added, I think it compliments the lake nicely.  I also relocated the heavy weapons to the flag rooms and added a sniper rifle to the tower on the roof. At this point I'm not sure if I want to add power ups to adjust things like movement speed and health or make it class based. I also haven't decided if I want this mechanic to be timer based or last the whole round, or if there's some sort of resource element associated with it.

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2 Fort Core
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Sep 19, 2020

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