Features in development


I'm currently working on giving players a bit more to do than the core game loop, so I've decided to start on a resource collection mechanic for the hunters. When a hunter kills a survivor a skull is spawned above the body of the survivor, which the hunter can collect. I'm adding a shop where hunters can buy outfits and weapon skins. My plan is to give survivors a similar treatment, with coins being provided when they fuel a generator, that they can spend on buffs for future rounds.

Get Island Getaway

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