Pixelation Effect Added
DitherDown URP » Devlog



I've added a pixelation shader to the package directly, so you no longer have to calculate your render scale in the render pipeline asset. I still prefer the render pipeline method, but I figured it would be nice to add some flexibility to the package for those who would prefer it. The attached screenshots demonstrate the effect in action at a scale of 6, using the new assets published by https://elbolilloduro.itch.io/.
Files
ditherdown.zip 168 kB
20 hours ago
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DitherDown URP
A dithering and quantization retro post-process for Unity URP.
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